Parallel: Task Concurrency & Agent Scaling Engine #
parallel is a domain-agnostic task parallelization and agent scaling engine for Antigravity. It partitions complex objectives across concurrent subagents according to an explicit Degree of Parallelism (DOP) budget, guaranteeing complete context isolation, rapid execution, and maximum throughput.
Unlike domain-specific multi-agent frameworks, parallel scales ANY task: in-depth research, long-form writing, technical analysis, strategic planning, full-stack coding, multi-perspective reviews, ETL data processing, UI design, or model evaluation.
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| PARALLEL TOPOLOGY |
| |
| ROOT COORDINATOR |
| (Unblocked, Reactive, User-Facing) |
| / | \ |
| v v v |
| +------------+ +------------+ +------------+ |
| | Worker 1 | | Worker 2 | | Worker N | |
| | (Slice A) | | (Slice B) | | (Slice N) | |
| +------------+ +------------+ +------------+ |
| \ | / |
| v v v |
| REDUCE & RECONCILE |
| (Synthesize, Validate & Deliver to User) |
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โก Core Principles & Operational Rules #
1. Autonomous Activation Triggers & Syntax #
Activate this skill immediately whenever the user requests parallel subagent execution or specifies a concurrency budget:
/parallel <DOP>(e.g.,/parallel 5,/parallel 12)/parallel dop: <number>(e.g.,/parallel dop: 8)/parallel budget <number>(e.g.,/parallel budget 4)- Multi-phase budgets (e.g.,
"use /parallel 5 for planning and /parallel 10 for implementation","phase 1: /parallel 3; phase 2: /parallel 6") - Natural language triggers (e.g., "parallelize this research across 6 agents", "run this task in parallel with a budget of 4", "swarm this audit with DOP 8")
2. Degree of Parallelism (DOP) & Budget Rules #
- Definition: The DOP or subagent budget defines the maximum number of active, concurrent subagents executing simultaneously.
- Budget Utilization: It is strongly recommended (though not mandatory) to utilize the full allocated budget to maximize concurrency and accelerate completion.
- Minimum Subagent Rule: At minimum, the task must use at least 1 subagent. Even with
DOP = 1, work is delegated to a subagent so the coordinator upholds the non-blocking mandate. - Omission Default: If the user asks for parallel execution without specifying a number, default to a sensible budget of 5 (or 10 for extensive codebase initiatives).
- Active vs. Completed Capacity: Completed or terminated workers release their concurrency slot immediately back to the budget pool.
3. Hard Constraint: Immediate Main Session Unblocking #
The ROOT agent activating /parallel operates strictly as a non-blocking Coordinator:
- Fire-and-Yield: The Coordinator defines the task slices, invokes 1+ subagents via
invoke_subagent, and immediately stops calling tools to end its turn. - Permanent Responsiveness: The Coordinator MUST NEVER enter polling loops, sleep cycles, or synchronous wait states. It remains unblocked >= 99% of the time, ready to receive user steering commands, scope revisions, or status inquiries.
- Non-Execution: The Coordinator manages org structure, task allocation, and reconciliation. It NEVER performs direct heavy execution, long-running bash scripts, or code generation itself.
4. Topology: Flat by Default #
- The default architecture is Flat (
Coordinator -> N Independent Workers). - Flat topologies eliminate bureaucratic overhead, minimize communication hops, and maximize parallelism for arbitrary tasks.
- Hierarchical sub-leads are reserved only for massive budgets (
DOP >= 20) with multiple deeply nested technical subsystems.
5. Orthogonal & Independent Work Units #
Unless explicitly racing, tasks must be sliced along orthogonal, disjoint boundaries:
- Each worker owns an exclusive file, topic facet, test module, or data chunk.
- Single Writer Principle: Only one subagent is granted write authority to any single file or resource.
- Staging Pattern: When outputs must combine into a single document or module, workers output to isolated staging files (
staging/chunk_*.md), which the Coordinator reconciles during the Reduce step.
6. The Key Exception: Agent Racing & Tournaments #
The singular exception to orthogonal partitioning is Agent Racing:
- When exploring high-ambiguity architecture, solving hard algorithmic puzzles, hunting zero-day bugs, or seeking creative diversity, run identical or perturbed variations of the same prompt across
Nparallel subagents. - Evaluate candidates side-by-side using Best-of-N selection, automated test harnesses, or hybrid synthesis (merging the best elements from each runner).
7. Modern Subagent Standards & Model Selection #
- Model Selection: ALWAYS set
Model: 'inherit'in all subagent definitions andinvoke_subagentcalls. This ensures seamless inheritance of model capabilities and reasoning effort settings without configuration drift. - Customizations & MCP: Subagents inherit workspace rules, tools, and MCP servers (
inheritCustomizations: true,inheritMcp: true). - Disposable Workers: Subagents are task-scoped and disposable. Spawning fresh workers with clean context windows avoids prompt pollution, tool bloat, and cognitive drift.
8. Strict Vertical Messaging (No Sibling Crosstalk) #
- Allowed:
Coordinator <-> Workerparent-child communication. - Forbidden:
Worker <-> Workersibling communication. Workers execute independently and must not attempt lateral messaging. - User Escalation: Workers do not possess
ask_question. If a worker encounters an ambiguous requirement, it messages the Coordinator; the Coordinator consults the user viaask_questionand relays the answer.
๐ฏ Universal Domain Decomposition Matrix #
/parallel scales across any operational domain:
flowchart TD
User["User Request with /parallel <DOP>"] --> Coord["Coordinator: Evaluate Budget & Partition"]
Coord --> Decision{"Task Strategy"}
Decision -->|"Orthogonal Decomposition\n(Default: Divide & Conquer)"| Slices["Partition into N Disjoint Tasks\nโข Research Facets\nโข Chapter Outlines\nโข Decoupled Packages\nโข Data Shards"]
Decision -->|"Racing & Tournaments\n(Exception: Same Problem)"| Race["Dispatch N Competing Candidates\nโข Algorithmic Variations\nโข Creative Angles\nโข Adversarial Red/Blue\nโข Best-of-N Tournaments"]
Slices --> Exec["Dispatch N Workers via invoke_subagent"]
Race --> Exec
Exec --> Yield["STOP TOOL CALLS (End Turn Immediately)\nMain Session Unblocked for Steering"]
Yield --> Event{"Reactive Wakeup"}
Event -->|"User Message"| UserSteer["Process Steering / In-Flight Command"]
UserSteer --> Yield
Event -->|"Workers Complete"| Reduce["Reduce & Reconcile\nโข Ingest Outputs\nโข Purge Staging / Stubs\nโข Validate & Deliver"]
| Domain | Partitioning Dimension | Worker Assignment | Deliverable | Reduce Action |
|---|---|---|---|---|
| Research | Topic facet, search angle, competitor | Deep-dive on 1 specific subtopic | Research memo with cited sources | Synthesize into master briefing |
| Writing | Chapter, section, viewpoint | Draft 1 self-contained section | Staged draft section | Harmonize voice, flow, and TOC |
| Coding | Package, module, subsystem | Implement isolated component | Code files and local unit tests | Wire real modules, run integration tests |
| Review / QA | Security, performance, style, a11y | Audit codebase through 1 perspective | Categorized vulnerability / issue log | Deduplicate into prioritized matrix |
| Data / ETL | Date range, key partition, file chunk | Transform and analyze 1 data shard | Shard metrics and cleaned data | Aggregate metrics, generate summary |
| Strategy | Scenario, risk profile, persona | Model 1 scenario or stakeholder | Scenario impact paper | Build consolidated decision matrix |
| Design | User flow, viewport, design variant | Spec 1 user journey or wireframe | Layout spec and UI states | Unify design tokens and component lib |
๐ก Non-Blocking Coordinator Protocol #
The Coordinator guarantees user interactivity during intensive background processing:
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| COORDINATOR LIFECYCLE PROTOCOL |
| |
| 1. Parse DOP & Mode (Single or Multi-Phase) |
| 2. Define Disjoint Scopes & Output Contracts |
| 3. Call invoke_subagent(Subagents=[...]) |
| 4. Brief User: "Dispatched N parallel workers. Standing by..." |
| 5. HALT TOOL CALLS (Turn ends immediately) |
| |
| ... Main session remains fully interactive ... |
| - User asks status: Coordinator runs manage_subagents (list) |
| - User steers: Coordinator sends message or kills workers |
| - Workers finish: Messaging system reactively wakes Coordinator |
| |
| 6. Execute Reduce & Deliver Verified Synthesis to User |
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๐ Multi-Phase Parallel Orchestration #
When users supply multi-phase parallel budgets in a single instruction (e.g., "use /parallel 4 for planning and /parallel 10 for implementation"):
PHASE 1: Planning (DOP = 4)
Coordinator dispatches 4 planning workers -> YIELDS TURN IMMEDIATELY
All 4 workers finish -> Reactive wakeup
|
v
PHASE 1 REDUCE & BARRIER
Coordinator compiles unified specification (specs/plan.md)
(Optional human checkpoint / review)
|
v
PHASE 2: Implementation (DOP = 10)
Coordinator dispatches 10 implementation workers referencing specs/plan.md -> YIELDS TURN IMMEDIATELY
All 10 workers finish -> Reactive wakeup
|
v
FINAL REDUCE & DELIVERY
Coordinator integrates deliverables, executes validation, presents result
For complete multi-phase state machine specifications, consult references/multi_phase_orchestration.md.
๐ The Racing Exception: Agent Racing & Tournaments #
While orthogonal partitioning is the standard default, Racing intentionally invests parallel budget into competitive redundancy:
- Stochastic Racing: Dispatch
Nidentical prompts to explore diverse generative solutions for complex, open-ended problems. - Perturbed Prompting: Dispatch
Nworkers with conflicting architectural constraints (e.g., low-latency vs high-durability vs fast-iteration). - Adversarial Red-Blue Racing: Pair builder workers against breaker/exploiter workers to surface edge-case vulnerabilities.
- Best-of-N Tournaments: Collect
Ncandidate solutions, rank them with automated benchmarks or judge rubrics, and merge or select the winner.
For full tournament brackets, evaluation rubrics, and synthesis patterns, consult references/racing_and_tournaments.md.
๐ The Reduce (Reconciliation) Pipeline #
Parallel execution produces distributed artifacts. Before concluding, the Coordinator executes the Reduce phase:
- Ingestion & Completeness Audit: Verify that all
Nworkers reported deliverables without lingering placeholders (TODO,FIXME, temporary mock stubs). - Reconciliation & Assembly:
- Merge staged markdown sections into the master manuscript.
- Wire real code components together and purge stub adapters.
- Aggregate disjoint data matrices into unified summaries.
- End-to-End Verification:
- Run compilation, linters, or package-level test suites.
- Verify citation integrity and reference cross-links.
- Delivery Summary: Present the final synthesized result with transparent execution metrics (workers deployed, tasks completed, trade-offs resolved).
โ ๏ธ Gotchas & Antipatterns #
- The Blocking Coordinator Trap: Lingering in active execution, looping with
sleep, or polling subagents. The Coordinator MUST yield immediately afterinvoke_subagent. - The Coordinator-as-Worker Fallback Trap: The Coordinator writing implementation code or performing search sweeps directly. The Coordinator delegates all execution to subagents.
- The Sibling Cross-Talk Trap: Allowing subagents to communicate laterally. Workers must remain decoupled and message only the parent Coordinator.
- The Long-Lived Worker Context Bloat Trap: Reusing subagents across disparate tasks. Spawn disposable, task-scoped workers with clean contexts.
- The Write Collision Trap: Multiple workers writing to the same file concurrently. Enforce exclusive file ownership or use the staging directory pattern.
- The Leftover Staging Trap: Forgetting to reconcile staged files or leaving temporary mock stubs in production paths. Always execute the Reduce phase.
- Under-Budgeting Mismatch: Spawning fewer workers than the user's allocated budget when sufficient independent tasks exist. Always endeavor to utilize the full budget.
๐ Progressive Disclosure & References #
- Task Decomposition Guide:
references/task_decomposition.md-- Partitioning strategies, domain matrices, staging patterns, and single-writer protocols. - Racing & Tournaments Guide:
references/racing_and_tournaments.md-- Stochastic races, perturbed constraints, adversarial tournaments, and best-of-N selection. - Multi-Phase Orchestration Guide:
references/multi_phase_orchestration.md-- Staged pipelines, barrier synchronization, state handoffs, and in-flight steering. - Coordinator Playbook:
references/coordinator_playbook.md-- Complete operational lifecycle, invocation parsing, dispatch standards, and reactive event handling.